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In the basement, there is a very small probability (2% or so) that a black market passage can be generated. Moreover, this staircase is found quite often. You probably already know that among ordinary stones you can random probability find the stairs leading to the basement secret room. Very often spawns nearby with the boss room. Very rarely can appear behind a secret room The secret must have direct access from all adjoining rooms-sides.Īs for the super secret room, the rules will be different: If stones or chasms are blocking the possible location of the door to the secret room, it cannot be there. This means that you should blow up those places that are surrounded by rooms Necessarily borders on two or more rooms (usually 3-4). Look carefully, because the secret room follows several principles: But what if you are in the very first level and do not yet have such "search engines"? Everything is very simple.Įxamine the shape of the level using the minimap.
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It can be all sorts of treasure maps, compasses, a miner's hat, and more. The problem is that you can't pinpoint their exact location if you don't have a specialized item. Things You May Not Know AboutĮach level-floor must have one secret room (indicated by a white question mark on the minimap) and one super secret (gray question mark). Of course, you can rummage through Wikipedia for tens of hours and, in the end, find out all this on your own, but something suggests that not everyone is so eagerly fond of text walls of hundreds of pages. The task of the management is to draw the attention of the players to some of the less obvious elements. I decided to collect some "hidden" information in this guide. Most of the texts either tell trivial things (management, interface), or lead into the thick of Wikipedia with detailed description items, or emphasizes sheer nonsense (pick up gray hearts, go to shops, etc.). For example, you can find some blue pills on one playthrough that will increase your damage and attack range, then on the next playthrough, those same pills will decrease your speed or health. So, you never know what to expect.Walking on the Internet, I could not find a normal guide specifically on tricks and secrets, on the intricacies of the game. Even the abilities and treasure finds are randomly generated. The map layouts always change, and the bosses switch as well. It took me a while to get used to that randomness, but it always kept the game from going stale. And even though the analog sticks would seem to provide players with a fuller range of access over Isaac’s motion and attack, I reverted to using the D-Pad and buttons for stricter controls over the analog.Įverything about the game is random, and that’s something I was unaware of beforehand. Enemies are often just outside of your range, or seemingly duck just beneath your fire.
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In Isaac’s case, the projectiles are tears, and their trajectories aren’t the easiest to control. Even though it looks a lot like The Legend of Zelda, the way Isaac attacks is more along the lines of something you would find in Resogun, Geometry Wars, or Super Stardust HD, where the right-analog stick is used to fire projectiles in any direction. It took a while to get a handle on the controls and the strategy behind staying alive. Despite all the similarities, I still found the game to be difficult…at first.